MessTrex - A GCE Vectrex Emulator port for XBox v3b1
Based on a7800x MESS core which is based on Mess 0.107 (yeah I know.. old!!)

http://xport.xbox-scene.com
goto http://www.emuxtras.net/ for latest cheats, rumbles, synopsis and skin updates.

What's New:

Updated to madmab edition interface CFv1b26. See "Interface Changelog.txt"

Just a slight change.. fixed issue with hi-res synopsis backgrounds.  Plus I forgot to include the latest "Interface Changelog.txt".

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MessTrex - A GCE Vectrex Emulator port for XBox v3
Based on a7800x MESS core which is based on Mess 0.107 (yeah I know.. old!!)

What's New:

Updated to madmab edition interface CFv1b25. See "Interface Changelog.txt"

* Special Note:  If you have a messtrex.ini in your emulator folder be sure to delete it (only once).  With the new ability to move the "saves" directory having one in there can cause issues.  If for some reason you forget to delete it and wonder what happened to all of your settings.. exit the emulator, remove it and then reload and everything should be ok.

* Be sure to read "Interface Changelog.txt" there is a lot of changes in there.

* Support for PAL mode 480x576 added. (see Interface Changelog.txt) for more info.

* Some fixes related to users running in PAL60 and video modes not being set correctly. (see Interface Changelog.txt)

* New options regarding managing game settings (pressing BLACK) and Utilities menu.  (see Interface Changelog.txt)

* New alternate "directory" layout for artwork files to make browsing faster.  (see Interface Changelog.txt)

* Hi-Res overlays have been optimized by Gilou9999 so that they will load in both cores.

* Check out the new set of EmuXtras for the Vectrex.  All Box/Cart art has been optimized by Gilou9999 for a smoother experience.  Preview movies and manuals for most games are added as well.

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MessTrex - A GCE Vectrex Emulator port for XBox v2
Based on a7800x MESS core which is based on Mess 0.107 (yeah I know.. old!!)

Updated to madmab edition interface CFv1b22. See "Interface Changelog.txt"

Be sure to read the latest changes in "Interface Changelog.txt" the new "saves" handling code has been implemented.

* MessTrex and XvectreX have now been merged into a dual core emu which will retain the name of MessTrex.  You can select which core to use in the game configuration screen.  For now the default core is MESS.  However each core has it's pro's and con's.  Mess runs most games fairly well, supports digital audio but the sound can get glitchy sometimes.  XvectreX is a hecka lot faster, no sound glitches but does not support digital audio.  Plus I know of at least one game that runs in Xvectrex that does not run in the MESS core.  Read all earlier changes to XvectreX in "Readme-XvectreX.txt".  Any future changes will be in this file listed by core.

* Added an "About" menu to the "Utilities" menu to display info about the emulator core.

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* To Do *
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* The XvectreX uses far less memory than the MESS core.  So chances are hi-res overlays can be used at all times.  However it still uses the same system as the MESS core.  Need to investigate someday.

* BIOS layout is duplicated (zip and unzipped).  But I'm lazy and maybe someday I'll fix it later.  It's not like they take up much space anyways.  :P

* Allow activation of the 3d Imager?  Probably no point if you need special equipment for it to be useful.  Will this work with normal 3d glasses?

* Add option for Antialiased vectors (Yes/No)?

* Add option for Flicker (0 - 100% ) ?

* Add option for Beam Width ( 1 - 16 in 0.05 increments) ?

* Cheat system needs checking it should be working.

* Should I enable predefined controllers / config DB? (some games use funky setups)


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MessTrex - A GCE Vectrex Emulator port for XBox v1b02
Based on a7800x MESS core which is based on Mess 0.107 (yeah I know.. old!!)

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* features *
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* Added in overlay support.  Set "Use overlay" to Yes in the game configuration menu.

Note:  The previous archive contained overlays which you can remove now.  The new archive has the overlays split into two directories.  "lo-res" for standard xbox's and "hi-res" for Xbox's with more memory.

* Between overlay support and MESS's dirty buffer allocation memory is a bit tight.  So I disabled software filters.  I seriously doubt software filters will be much use with a vector graphics.

* This is a note for skin developers.  Because of low memory I also disable skin sprites on the load of a game.  So any sprites a skin uses will not show while using the IGM.

* Added analog joystick support (use xbox controller left analog stick).  Games like HyperChase should be playable now.  You can turn this "off" in each games configuration menu.  This will make it easier to configure the controller with games that do not really need analog and that have annoying button layouts.

* Slight improvement in speed so sound should be better in some games.

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* To Do *
*********

* Allow activation of the 3d Imager?  Probably no point if you need special equipment for it to be useful.  Will this work with normal 3d glasses?

* Add option for Antialiased vectors (Yes/No)?

* Add option for Flicker (0 - 100% ) ?

* Add option for Beam Width ( 1 - 16 in 0.05 increments) ?

* Cheat system needs checking it should be working.

* Should I enable predefined controllers / config DB? (some games use funky setups)

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MessTrex - A GCE Vectrex Emulator port for XBox v1b01
Based on a7800x MESS core which is based on Mess 0.107 (yeah I know.. old!!)

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* features *
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* Sound!

* BIOS selectable between "Default", "Fast Intro", and "Skip Intro"

* Madmab edition interface with Xtras support and other goodies!

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For now this emulator compliments my release of XvectreX v1b1 until that emulator is "madmabized"!.  Here are the pros and cons of it compared to XvectreX.

Pros

* Uses madmab edition interface cfv1b21

* Appears to have slightly more accurate sound.

* Buttons are mappable, video mode selectable, etc (everything you've come to expect from a madmab edition emu).

* Analog joystick support may be possible.

Cons

* Slower in some cases (xvectrex is way faster)

* No overlay support (yet)

* What else is there to say?  Just read the to do list and watch the progress of this emulator


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* To do for MessTrex *
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* Add in overlay support.

* Add in analog support for games that use it.

* Add option for Antialiased vectors (Yes/No)?

* Add option for Flicker (0 - 100% ) ?

* Add option for Beam Width ( 1 - 16 in 0.05 increments) ?

* Cheat system needs checking it should be working.

* Should I enable predefined controllers / config DB? (some games use funky setups)

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* Issues *
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* Rewind is b0rked and probably will stay b0rked.  (Most likely an issue of old MESS render code VS new render code.
